This commit is contained in:
2025-09-19 10:20:55 +08:00
16 changed files with 97 additions and 3 deletions

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@@ -51,7 +51,7 @@
<configuration>
<!-- 确保这个类路径与你实际的Launcher类位置一致 -->
<!-- 例如如果你的类文件在src/main/java/uno/mloluyu/Launcher.java -->
<mainClass>uno.mloluyu.Launcher</mainClass>
<mainClass>uno.mloluyu.desktop.Launcher</mainClass>
</configuration>
</plugin>
@@ -64,7 +64,7 @@
<archive>
<manifest>
<addClasspath>true</addClasspath>
<mainClass>uno.mloluyu.Launcher</mainClass>
<mainClass>uno.mloluyu.desktop.Launcher</mainClass>
</manifest>
</archive>
</configuration>

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@@ -0,0 +1,19 @@
package uno.mloluyu.characters;
/**
* @author mloluyu
* 玩家操作角色类的基类
*/
public class Character {
private int health;
public Character() {
}
//操纵人物移动
public void move(){}
//操作人物攻击
public void attack(){}
}

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@@ -0,0 +1,5 @@
package uno.mloluyu.desktop;
public class Gaming {
}

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@@ -4,10 +4,12 @@ import com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application;
import com.badlogic.gdx.backends.lwjgl3.Lwjgl3ApplicationConfiguration;
public class Launcher {
private static int width;
private static int height;
public static void main(String[] args) {
Lwjgl3ApplicationConfiguration configuration = new Lwjgl3ApplicationConfiguration();
configuration.setTitle("Test Game");
configuration.setWindowedMode(800, 600);
configuration.setWindowedMode(1200, 800);
configuration.setForegroundFPS(60);
configuration.useVsync(true);
new Lwjgl3Application(new GameCore(), configuration);

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@@ -1,4 +1,5 @@
package uno.mloluyu.network;
public class ConnectServer {
}

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@@ -0,0 +1,67 @@
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0000_23
bounds:1280,768,120,256
innerbg2.png
size:1536,256
repeat:none
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bounds:0,0,256,176
0000_25
bounds:256,0,256,176
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bounds:512,0,256,176
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bounds:768,0,256,176
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bounds:1024,0,256,176
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bounds:1280,0,120,176

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