Merge branch 'main'

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2025-09-17 18:06:48 +08:00
20 changed files with 437 additions and 49 deletions

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client/pom.xml Normal file
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<?xml version="1.0" encoding="UTF-8"?>
<project xmlns="http://maven.apache.org/POM/4.0.0"
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
xsi:schemaLocation="http://maven.apache.org/POM/4.0.0 http://maven.apache.org/xsd/maven-4.0.0.xsd">
<modelVersion>4.0.0</modelVersion>
<parent>
<groupId>com.example</groupId>
<artifactId>game-parent</artifactId>
<version>1.0-SNAPSHOT</version>
<relativePath>../pom.xml</relativePath>
</parent>
<artifactId>game-client</artifactId>
<name>Game Client</name>
<url>http://www.example.com</url>
<!-- 依赖配置(无需写版本号,继承父模块) -->
<dependencies>
<!-- 依赖核心模块 -->
<dependency>
<groupId>com.example</groupId>
<artifactId>core</artifactId>
</dependency>
<!-- libGDX桌面客户端依赖 -->
<dependency>
<groupId>com.badlogicgames.gdx</groupId>
<artifactId>gdx</artifactId>
</dependency>
<dependency>
<groupId>com.badlogicgames.gdx</groupId>
<artifactId>gdx-backend-lwjgl3</artifactId>
</dependency>
<dependency>
<groupId>com.badlogicgames.gdx</groupId>
<artifactId>gdx-platform</artifactId>
<classifier>natives-desktop</classifier>
</dependency>
<!-- 测试依赖 -->
<dependency>
<groupId>junit</groupId>
<artifactId>junit</artifactId>
<scope>test</scope>
</dependency>
</dependencies>
<!-- 构建配置生成可执行JAR -->
<build>
<plugins>
<!-- 编译插件(继承父模块版本) -->
<plugin>
<artifactId>maven-compiler-plugin</artifactId>
</plugin>
<!-- 打包包含所有依赖的可执行JAR -->
<plugin>
<artifactId>maven-assembly-plugin</artifactId>
<configuration>
<descriptorRefs>
<descriptorRef>jar-with-dependencies</descriptorRef>
</descriptorRefs>
<archive>
<manifest>
<mainClass>com.example.client.DesktopLauncher</mainClass>
</manifest>
</archive>
</configuration>
<executions>
<execution>
<id>make-assembly</id>
<phase>package</phase>
<goals>
<goal>single</goal>
</goals>
</execution>
</executions>
</plugin>
</plugins>
</build>
</project>

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package com.example;
/**
* Hello world!
*
*/
public class App {
public static void main(String[] args) {
System.out.println("Hello 12!");
}
}

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package com.example;
import com.badlogic.gdx.ApplicationListener;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.GL20;
public class MyGdxGame implements ApplicationListener {
// 游戏初始化时调用
@Override
public void create() {
// 加载资源、初始化游戏对象
}
// 每次渲染时调用
@Override
public void render() {
// 清空屏幕
Gdx.gl.glClearColor(0, 0, 0, 1);
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
// 游戏逻辑更新和渲染
}
// 窗口大小改变时调用
@Override
public void resize(int width, int height) {
}
// 游戏暂停时调用如Android上按下Home键
@Override
public void pause() {
}
// 游戏恢复时调用
@Override
public void resume() {
}
// 游戏退出时调用,释放资源
@Override
public void dispose() {
}
}

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package com.example;
import static org.junit.Assert.assertTrue;
import org.junit.Test;
/**
* Unit test for simple App.
*/
public class AppTest
{
/**
* Rigorous Test :-)
*/
@Test
public void shouldAnswerWithTrue()
{
assertTrue( true );
}
}

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