测试提交
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47
client/src/main/java/com/example/MyGdxGame.java
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47
client/src/main/java/com/example/MyGdxGame.java
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package com.example;
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import com.badlogic.gdx.ApplicationListener;
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import com.badlogic.gdx.Gdx;
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import com.badlogic.gdx.graphics.GL20;
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public class MyGdxGame implements ApplicationListener {
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// 游戏初始化时调用
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@Override
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public void create() {
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// 加载资源、初始化游戏对象
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}
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// 每次渲染时调用
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@Override
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public void render() {
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// 清空屏幕
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Gdx.gl.glClearColor(0, 0, 0, 1);
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Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
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// 游戏逻辑更新和渲染
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}
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// 窗口大小改变时调用
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@Override
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public void resize(int width, int height) {
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}
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// 游戏暂停时调用(如Android上按下Home键)
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@Override
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public void pause() {
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}
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// 游戏恢复时调用
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@Override
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public void resume() {
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}
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// 游戏退出时调用,释放资源
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@Override
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public void dispose() {
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}
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}
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BIN
client/target/classes/com/example/MyGdxGame.class
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BIN
client/target/classes/com/example/MyGdxGame.class
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