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Game/target/classes/uno/mloluyu/characters/Alice.class

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<EFBFBD><EFBFBD><EFBFBD><EFBFBD>=tuno/mloluyu/characters/Aliceuno/mloluyu/characters/Fighter<init>/(Lcom/badlogic/gdx/graphics/g2d/TextureAtlas;)VCode
 C<>  speedF   maxHealthI  health   attackPowerLineNumberTableLocalVariableTablethisLuno/mloluyu/characters/Alice;atlas,Lcom/badlogic/gdx/graphics/g2d/TextureAtlas;loadAnimations()V "$#%uno/mloluyu/characters/Fighter$Action %&IDLE'Luno/mloluyu/characters/Fighter$Action;( stand/stand
* +,loadAnimationFromAtlas>(Luno/mloluyu/characters/Fighter$Action;Ljava/lang/String;IZ)V ". /&WALK1walkFront/walkFront "3 4&JUMP6 jump/jump "8 9&FALL;hitSpin/hitSpin "= >&ATTACK1@attackAa/attackAa "B C&ATTACK2EattackAb/attackAb "G H&ATTACK3JattackAc/attackAc "L M&ATTACK4OattackAd/attackAd "Q R&HIT=<3D><>
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U VWsetFrameDuration+(Luno/mloluyu/characters/Fighter$Action;F)V=<3D>\) "Z [&SPECIAL2=uhandleMoveState _ `& currentAction "b c&SPECIAL1 "e f&DEFEND
h ij changeAction*(Luno/mloluyu/characters/Fighter$Action;)Z StackMapTable canAttack()Z
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SourceFile
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Alice.java InnerClassesAction!h *+<2B>*
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