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Game/target/classes/uno/mloluyu/desktop/character/Alice.class

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2025-09-21 21:48:57 +08:00
<EFBFBD><EFBFBD><EFBFBD><EFBFBD>=t#uno/mloluyu/desktop/character/Aliceuno/mloluyu/characters/Fighter<init>/(Lcom/badlogic/gdx/graphics/g2d/TextureAtlas;)VCode
 C<>  speedF   maxHealthI  health   attackPowerLineNumberTableLocalVariableTablethis%Luno/mloluyu/desktop/character/Alice;atlas,Lcom/badlogic/gdx/graphics/g2d/TextureAtlas;loadAnimations()V "$#%uno/mloluyu/characters/Fighter$Action %&IDLE'Luno/mloluyu/characters/Fighter$Action;(stand
* +,loadAnimationFromAtlas>(Luno/mloluyu/characters/Fighter$Action;Ljava/lang/String;IZ)V ". /&WALK1 walkFront "3 4&JUMP6jump "8 9&FALL;hitSpin "= >&ATTACK1@attackAa "B C&ATTACK2EattackAb "G H&ATTACK3JattackAc "L M&ATTACK4OattackAd "Q R&HIT=<3D><>
U VWsetFrameDuration+(Luno/mloluyu/characters/Fighter$Action;F)V=<3D>\) "Z [&SPECIAL2=uhandleMoveState _ `& currentAction "b c&SPECIAL1 "e f&DEFEND
h ij changeAction*(Luno/mloluyu/characters/Fighter$Action;)Z StackMapTable canAttack()Z
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SourceFile
2025-09-21 21:48:57 +08:00
Alice.java InnerClassesAction!h *+<2B>*
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