diff --git a/src/main/java/uno/mloluyu/network/ConnectServer.java b/src/main/java/uno/mloluyu/network/ConnectServer.java new file mode 100644 index 0000000..96ad12c --- /dev/null +++ b/src/main/java/uno/mloluyu/network/ConnectServer.java @@ -0,0 +1,4 @@ +package uno.mloluyu.network; + +public class ConnectServer { +} diff --git a/src/main/java/uno/mloluyu/network/CreateServer.java b/src/main/java/uno/mloluyu/network/CreateServer.java new file mode 100644 index 0000000..f2385d2 --- /dev/null +++ b/src/main/java/uno/mloluyu/network/CreateServer.java @@ -0,0 +1,44 @@ +package uno.mloluyu.network; + +import com.badlogic.gdx.Gdx; +import com.badlogic.gdx.Net; +import com.badlogic.gdx.net.ServerSocket; +import com.badlogic.gdx.net.Socket; + +/** + * @author mloluyu + */ +public class CreateServer { + //创建套接字 + private static ServerSocket serverSocket; + private static Socket clientSocket; + + public static void createServer(int port) { + //开启本地服务器 + serverSocket = Gdx.net.newServerSocket(Net.Protocol.TCP, port, null); + + //启用新线程处理 + new Thread(new Runnable() { + @Override + public void run() { + try { + clientSocket = serverSocket.accept(null); + //连接上后在这里编写进入游戏界面的代码 + } catch (Exception e) { + + } finally { + if (clientSocket != null) { + clientSocket.dispose(); + } + } + } + }); + } + + public void serverDispose() { + //关闭主机 + if (serverSocket != null) { + serverSocket.dispose(); + } + } +}