移除未使用的字符类及相关资源;更新二进制文件和项目结构。(完成联机和攻击框)

This commit is contained in:
2025-09-25 21:24:10 +08:00
parent e67428431f
commit 8e07b3204a
46 changed files with 3031 additions and 3553 deletions

View File

@@ -14,6 +14,8 @@ public class NetworkManager {
private String localCharacter;
private final Map<String, float[]> playerPositions = new HashMap<>();
private final Map<String, String> playerCharacters = new HashMap<>();
// 存储远程玩家的攻击类型attackType
private final Map<String, String> playerAttacks = new HashMap<>();
public static NetworkManager getInstance() {
if (instance == null) {
@@ -30,34 +32,21 @@ public class NetworkManager {
return localPlayerId;
}
public void createRoom() {//创建房间
public void createRoom() {// 创建房间
isHost = true;
server = new ConnectServer(11455);
new Thread(server).start();
Gdx.app.log("Network", "房主模式:服务器已启动");
}
public void joinRoom(String ip) {//加入房间
public void joinRoom(String ip) {// 加入房间
isHost = false;
client = new ConnectClient(ip, 11455);
Gdx.app.log("Network", "客户端模式:连接到房主 " + ip);
}
public void sendPosition(float x, float y) {//发送位置消息
public void sendPosition(float x, float y) {// 发送位置消息
String msg = "POS:" + localPlayerId + "," + x + "," + y;
Gdx.app.log("Network", "发送位置消息: " + msg);
if (isHost && server != null) {
server.broadcastToOthers(null, msg);
receiveMessage(msg);
} else if (client != null) {
client.sendMessage(msg);
}
}
public void sendCharacterSelection(String character) {//发送角色选择消息
this.localCharacter = character;
String msg = "SELECT:" + localPlayerId + "," + character;
Gdx.app.log("Network", "发送角色选择消息: " + msg);
if (isHost && server != null) {
server.broadcastToOthers(null, msg);
receiveMessage(msg);
@@ -66,8 +55,18 @@ public class NetworkManager {
}
}
public void receiveMessage(String message) {//解析消息
Gdx.app.log("Network", "收到消息: " + message);
public void sendCharacterSelection(String character) {// 发送角色选择消息
this.localCharacter = character;
String msg = "SELECT:" + localPlayerId + "," + character;
if (isHost && server != null) {
server.broadcastToOthers(null, msg);
receiveMessage(msg);
} else if (client != null) {
client.sendMessage(msg);
}
}
public void receiveMessage(String message) {// 解析消息
if (message.startsWith("POS:")) {
String[] parts = message.substring(4).split(",");
@@ -76,8 +75,7 @@ public class NetworkManager {
try {
float x = Float.parseFloat(parts[1]);
float y = Float.parseFloat(parts[2]);
playerPositions.put(playerId, new float[]{x, y});
Gdx.app.log("Network", "位置更新: " + playerId + " -> " + x + "," + y);
playerPositions.put(playerId, new float[] { x, y });
} catch (NumberFormatException e) {
Gdx.app.error("Network", "位置解析失败: " + message);
}
@@ -96,6 +94,16 @@ public class NetworkManager {
}
} else if (message.equals("READY")) {
Gdx.app.log("Network", "收到准备信号");
} else if (message.startsWith("ATTACK:")) {
String[] parts = message.substring(7).split(",");
if (parts.length == 2) {
String playerId = parts[0];
String attackType = parts[1];
playerAttacks.put(playerId, attackType);
Gdx.app.log("Network", "攻击同步: " + playerId + " -> " + attackType);
} else {
Gdx.app.error("Network", "攻击消息格式错误: " + message);
}
} else {
Gdx.app.log("Network", "未知消息类型: " + message);
}
@@ -105,6 +113,29 @@ public class NetworkManager {
return playerPositions;
}
/**
* 获取远程玩家的未处理攻击类型映射
*/
public Map<String, String> getPlayerAttacks() {
return playerAttacks;
}
/**
* 发送攻击消息给其他玩家
*/
public void sendAttack(String attackType) {
if (localPlayerId == null)
return;
String msg = "ATTACK:" + localPlayerId + "," + attackType;
Gdx.app.log("Network", "发送攻击消息: " + msg);
if (isHost && server != null) {
server.broadcastToOthers(null, msg);
receiveMessage(msg);
} else if (client != null) {
client.sendMessage(msg);
}
}
public Map<String, String> getPlayerCharacters() {
return playerCharacters;
}