移除未使用的字符类及相关资源;更新二进制文件和项目结构。(完成联机和攻击框)
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@@ -8,23 +8,9 @@ public class AdvancedFighter extends SimpleFighter {
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@Override
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public void attack(String attackType) {
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// 根据攻击类型设置不同攻击力或状态
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switch (attackType.toLowerCase()) {
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case "light":
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changeAction(Action.ATTACK);
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// System.out.println(getName() + " 发起轻攻击!");
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break;
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case "heavy":
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changeAction(Action.ATTACK);
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// System.out.println(getName() + " 发起重攻击!");
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break;
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case "special":
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changeAction(Action.ATTACK);
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// System.out.println(getName() + " 发动特殊技能!");
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break;
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default:
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super.attack(attackType); // 默认调用父类攻击逻辑
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break;
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}
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// 先使用父类的攻击逻辑来保证 isAttacking/attackTimer/attackbox 等状态被正确设置
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super.attack(attackType);
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// 在这里可以添加 AdvancedFighter 特有的扩展行为(攻击力、特效等)
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// 例如:根据 attackType 调整伤害或触发粒子/声音,但不要忘记保留父类的状态设置
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}
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}
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