更改人物父类
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@@ -15,7 +15,7 @@ public abstract class Fighter implements Disposable {
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// 动作类型枚举 - 所有角色共用的基础动作
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public enum Action {
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IDLE, WALK, JUMP, FALL,
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ATTACK1, ATTACK2, ATTACK3,
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ATTACK1, ATTACK2, ATTACK3,ATTACK4,
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HIT, DEFEND,
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SPECIAL1, SPECIAL2,
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DEATH
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