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10
pom.xml
@@ -54,17 +54,17 @@
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<dependency>
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<dependency>
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<groupId>com.badlogicgames.gdx</groupId>
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<groupId>com.badlogicgames.gdx</groupId>
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<artifactId>gdx</artifactId>
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<artifactId>gdx</artifactId>
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<version>${gdx.version}</version>
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<version>1.12.1</version>
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</dependency>
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</dependency>
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<dependency>
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<dependency>
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<groupId>com.badlogicgames.gdx</groupId>
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<groupId>com.badlogicgames.gdx</groupId>
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<artifactId>gdx-backend-lwjgl3</artifactId>
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<artifactId>gdx-backend-lwjgl3</artifactId>
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<version>${gdx.version}</version>
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<version>1.12.1</version>
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</dependency>
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</dependency>
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<dependency>
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<dependency>
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<groupId>com.badlogicgames.gdx</groupId>
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<groupId>com.badlogicgames.gdx</groupId>
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<artifactId>gdx-platform</artifactId>
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<artifactId>gdx-platform</artifactId>
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<version>${gdx.version}</version>
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<version>1.12.1</version>
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<classifier>natives-desktop</classifier>
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<classifier>natives-desktop</classifier>
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</dependency>
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</dependency>
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</dependencies>
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</dependencies>
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@@ -89,7 +89,7 @@
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<configuration>
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<configuration>
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<!-- 确保这个类路径与你实际的Launcher类位置一致 -->
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<!-- 确保这个类路径与你实际的Launcher类位置一致 -->
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<!-- 例如:如果你的类文件在src/main/java/uno/mloluyu/Launcher.java -->
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<!-- 例如:如果你的类文件在src/main/java/uno/mloluyu/Launcher.java -->
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<mainClass>uno.mloluyu.desktop.Launcher</mainClass>
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<mainClass>uno.mloluyu.desktop.DesktopLauncher</mainClass>
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</configuration>
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</configuration>
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</plugin>
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</plugin>
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@@ -102,7 +102,7 @@
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<archive>
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<archive>
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<manifest>
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<manifest>
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<addClasspath>true</addClasspath>
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<addClasspath>true</addClasspath>
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<mainClass>uno.mloluyu.desktop.Launcher</mainClass>
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<mainClass>uno.mloluyu.desktop.DesktopLauncher</mainClass>
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</manifest>
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</manifest>
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</archive>
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</archive>
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</configuration>
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</configuration>
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@@ -1,20 +1,21 @@
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package uno.mloluyu.desktop;
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package uno.mloluyu.desktop;
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import java.util.ArrayList;
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import java.util.UUID;
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import java.util.UUID;
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import com.badlogic.gdx.graphics.Texture;
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import com.badlogic.gdx.graphics.g2d.TextureAtlas;
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import uno.mloluyu.network.NetworkManager;
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import uno.mloluyu.network.NetworkManager;
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import com.badlogic.gdx.Gdx;
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import com.badlogic.gdx.Gdx;
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import com.badlogic.gdx.ScreenAdapter;
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import com.badlogic.gdx.ScreenAdapter;
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import com.badlogic.gdx.graphics.Color;
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import com.badlogic.gdx.graphics.Color;
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import com.badlogic.gdx.graphics.GL20;
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import com.badlogic.gdx.graphics.g2d.BitmapFont;
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import com.badlogic.gdx.graphics.g2d.BitmapFont;
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import com.badlogic.gdx.graphics.g2d.SpriteBatch;
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import com.badlogic.gdx.graphics.g2d.SpriteBatch;
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import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
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import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
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import uno.mloluyu.characters.character.Alice;
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import uno.mloluyu.characters.AdvancedFighter;
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import uno.mloluyu.characters.AdvancedFighter;
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import uno.mloluyu.characters.SimpleFighter;
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import uno.mloluyu.characters.SimpleFighter;
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import uno.mloluyu.characters.character.Reimu;
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import uno.mloluyu.util.ClearScreen;
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import uno.mloluyu.util.ClearScreen;
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import java.util.Arrays;
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import java.util.Arrays;
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import java.util.List;
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import java.util.List;
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@@ -29,6 +30,15 @@ public class CharacterSelectScreen extends ScreenAdapter {
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private BitmapFont font;
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private BitmapFont font;
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private ShapeRenderer shapeRenderer;
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private ShapeRenderer shapeRenderer;
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private final List<Texture> bgs = Arrays.asList(
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new Texture(Gdx.files.internal("src/main/resources/selectpage/10b_back_blue2p.png")),
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new Texture(Gdx.files.internal("src/main/resources/selectpage/11b_back_red1p.png")),
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new Texture(Gdx.files.internal("src/main/resources/selectpage/back_door.png"))
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);
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private final List<Texture> charsTexts = Arrays.asList(
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new Texture(Gdx.files.internal("src/main/resources/selectpage/character_03.png")),
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new Texture(Gdx.files.internal("src/main/resources/selectpage/character_00.png"))
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);
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private final List<String> characters = Arrays.asList("Alice", "Reimu", "暂定");
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private final List<String> characters = Arrays.asList("Alice", "Reimu", "暂定");
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private int selectedIndex = -1;
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private int selectedIndex = -1;
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@@ -4,6 +4,7 @@ import com.badlogic.gdx.Gdx;
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import com.badlogic.gdx.ScreenAdapter;
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import com.badlogic.gdx.ScreenAdapter;
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import com.badlogic.gdx.graphics.Color;
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import com.badlogic.gdx.graphics.Color;
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import com.badlogic.gdx.graphics.GL20;
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import com.badlogic.gdx.graphics.GL20;
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import com.badlogic.gdx.graphics.Texture;
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import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
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import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
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import com.badlogic.gdx.graphics.g2d.BitmapFont;
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import com.badlogic.gdx.graphics.g2d.BitmapFont;
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import com.badlogic.gdx.graphics.g2d.SpriteBatch;
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import com.badlogic.gdx.graphics.g2d.SpriteBatch;
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@@ -19,17 +20,21 @@ public class MainMenuScreen extends ScreenAdapter {
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private SpriteBatch batch;
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private SpriteBatch batch;
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private BitmapFont font;
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private BitmapFont font;
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private ShapeRenderer shapeRenderer;
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private ShapeRenderer shapeRenderer;
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private Texture texture;
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// 按钮区域
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// 按钮区域
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private final int buttonWidth = 400;
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private final int buttonWidth = 600;
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private final int buttonHeight = 80;
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private final int buttonHeight = 80;
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private final int buttonX = 760;
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private final int buttonX = 760;
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private final int startY = 600;
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private final int startY = 600;
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private final int settingsY = 480;
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private final int settingsY = 480;
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private final int networkY = 360;
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private final int networkY = 360;
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private final int escY = 240;
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public MainMenuScreen(MainGame game) {
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public MainMenuScreen(MainGame game) {
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this.game = game;
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this.game = game;
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texture = new Texture(Gdx.files.internal("src\\main\\resources\\bg.png"));
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}
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}
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@Override
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@Override
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@@ -43,7 +48,7 @@ public class MainMenuScreen extends ScreenAdapter {
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@Override
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@Override
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public void render(float delta) {
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public void render(float delta) {
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Gdx.gl.glClearColor(0.75F, 1, 0.98F, 1);
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Gdx.gl.glClearColor(0,0,0,0);
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Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
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Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
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int mouseX = Gdx.input.getX();
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int mouseX = Gdx.input.getX();
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@@ -54,13 +59,16 @@ public class MainMenuScreen extends ScreenAdapter {
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drawButtonBox(startY, "开始游戏", mouseX, mouseY);
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drawButtonBox(startY, "开始游戏", mouseX, mouseY);
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drawButtonBox(settingsY, "设置", mouseX, mouseY);
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drawButtonBox(settingsY, "设置", mouseX, mouseY);
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drawButtonBox(networkY, "联网设置", mouseX, mouseY);
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drawButtonBox(networkY, "联网设置", mouseX, mouseY);
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drawButtonBox(escY, "退出游戏", mouseX, mouseY);
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shapeRenderer.end();
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shapeRenderer.end();
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// 绘制按钮文字
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// 绘制按钮文字
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batch.begin();
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batch.begin();
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batch.draw(texture, 0, 0, 1920, 1080);
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drawButtonText(startY, "开始游戏");
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drawButtonText(startY, "开始游戏");
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drawButtonText(settingsY, "设置");
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drawButtonText(settingsY, "设置");
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drawButtonText(networkY, "联网设置");
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drawButtonText(networkY, "联网设置");
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drawButtonText(escY, "退出游戏");
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batch.end();
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batch.end();
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// 点击事件
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// 点击事件
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@@ -73,6 +81,8 @@ public class MainMenuScreen extends ScreenAdapter {
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} else if (isTouched(mouseX, mouseY, buttonX, networkY)) {
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} else if (isTouched(mouseX, mouseY, buttonX, networkY)) {
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Gdx.app.log("Button", "联网设置按钮被点击!");
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Gdx.app.log("Button", "联网设置按钮被点击!");
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game.setScreen(new NetworkSettingsScreen(game));
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game.setScreen(new NetworkSettingsScreen(game));
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} else if (isTouched(mouseX, mouseY, buttonX, escY)) {
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Gdx.app.exit();
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}
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}
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}
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}
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}
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}
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@@ -41,7 +41,7 @@ public class StartScreen implements Screen {
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}
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}
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}
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}
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Gdx.gl.glClearColor(0.75F, 1, 0.98F, 1);
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Gdx.gl.glClearColor(1, 1, 1, 1);
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Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
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Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
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batch.begin();
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batch.begin();
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BIN
src/main/resources/bg.png
Normal file
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After Width: | Height: | Size: 1.3 MiB |
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Before Width: | Height: | Size: 19 KiB After Width: | Height: | Size: 29 KiB |
BIN
src/main/resources/selectpage/10b_back_blue2p.png
Normal file
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After Width: | Height: | Size: 440 KiB |
BIN
src/main/resources/selectpage/11b_back_red1p.png
Normal file
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After Width: | Height: | Size: 440 KiB |
BIN
src/main/resources/selectpage/back_door.png
Normal file
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After Width: | Height: | Size: 320 KiB |
BIN
src/main/resources/selectpage/character_00.png
Normal file
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After Width: | Height: | Size: 576 KiB |
BIN
src/main/resources/selectpage/character_03.png
Normal file
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After Width: | Height: | Size: 384 KiB |