Files
Game/target/classes/uno/mloluyu/characters/character/Alice.class

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2025-09-25 14:57:01 +08:00
<EFBFBD><EFBFBD><EFBFBD><EFBFBD>=<00>&uno/mloluyu/characters/character/Alice(uno/mloluyu/characters/character/Fighter
ATLAS_PATHLjava/lang/String; ConstantValue 2src/main/resources/character/alice/精灵1.2.atlas<init>()VCodeAlice*com/badlogic/gdx/graphics/g2d/TextureAtlas com/badlogic/gdx/Gdx filesLcom/badlogic/gdx/Files; com/badlogic/gdx/Files internal7(Ljava/lang/String;)Lcom/badlogic/gdx/files/FileHandle;

&(Lcom/badlogic/gdx/files/FileHandle;)V
!
"A(Ljava/lang/String;Lcom/badlogic/gdx/graphics/g2d/TextureAtlas;)VC<> % &'speedF ) *+ maxHealthI - .+health 0 1+ attackPowerLineNumberTableLocalVariableTablethis(Luno/mloluyu/characters/character/Alice;loadAnimations 8 9:animationManager:Luno/mloluyu/characters/character/FighterAnimationManager; <>='uno/mloluyu/characters/character/Action ?@IDLE)Luno/mloluyu/characters/character/Action;B stand/stand
DFE8uno/mloluyu/characters/character/FighterAnimationManager GH loadLooping?(Luno/mloluyu/characters/character/Action;Ljava/lang/String;I)V <J K@WALKMwalkFront/walkFront <O P@JUMPR jump/jump
DT UH loadOneShot <W X@FALLZhitSpin/hitSpin <\ ]@ATTACK1_attackAa/attackAa <a b@ATTACK2dattackAb/attackAb <f g@ATTACK3iattackAc/attackAc <k l@ATTACK4nattackAd/attackAd <p q@HIT=#<23>
Dt uvsetFrameDuration-(Luno/mloluyu/characters/character/Action;F)V=<3D><>
=<3D>\) <z {@SPECIAL2=uhandleMoveState  <00>@ currentAction <<00> <00>@SPECIAL1 <<00> <00>@DEFEND
<00> <00><00> changeAction,(Luno/mloluyu/characters/character/Action;)Z StackMapTable canAttack()Z
<00> <00><00>getHp()I
SourceFile
Alice.java!
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