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Game/target/classes/uno/mloluyu/characters/Alice.class

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<EFBFBD><EFBFBD><EFBFBD><EFBFBD>=<00>uno/mloluyu/characters/Aliceuno/mloluyu/characters/Fighter<init>()VCode *com/badlogic/gdx/graphics/g2d/TextureAtlas  com/badlogic/gdx/Gdx filesLcom/badlogic/gdx/Files;2src/main/resources/character/alice/精灵1.2.atlas com/badlogic/gdx/Files internal7(Ljava/lang/String;)Lcom/badlogic/gdx/files/FileHandle;
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 /(Lcom/badlogic/gdx/graphics/g2d/TextureAtlas;)VC<>  !"speedF $ %& maxHealthI ( )&health + ,& attackPowerLineNumberTableLocalVariableTablethisLuno/mloluyu/characters/Alice;loadAnimations 354%uno/mloluyu/characters/Fighter$Action 67IDLE'Luno/mloluyu/characters/Fighter$Action;9 stand/stand
; <=loadAnimationFromAtlas>(Luno/mloluyu/characters/Fighter$Action;Ljava/lang/String;IZ)V 3? @7WALKBwalkFront/walkFront 3D E7JUMPG jump/jump 3I J7FALLLhitSpin/hitSpin 3N O7ATTACK1QattackAa/attackAa 3S T7ATTACK2VattackAb/attackAb 3X Y7ATTACK3[attackAc/attackAc 3] ^7ATTACK4`attackAd/attackAd 3b c7HIT=#<23>
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f ghsetFrameDuration+(Luno/mloluyu/characters/Fighter$Action;F)V=<3D><>
=<3D>\) 3l m7SPECIAL2=uhandleMoveState q r7 currentAction 3t u7SPECIAL1 3w x7DEFEND
z {| changeAction*(Luno/mloluyu/characters/Fighter$Action;)Z StackMapTable canAttack()Z
<00> ~getHp()I
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SourceFile
Alice.java InnerClassesAction!n0*<2A>Y<>
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