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Game/src/main/java/uno/mloluyu/network/NetworkManager.java

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package uno.mloluyu.network;
import com.badlogic.gdx.Gdx;
import java.util.ArrayList;
import java.util.List;
/**
* 网络管理器协调服务器和客户端通信
*/
public class NetworkManager {
private static NetworkManager instance;
private ConnectServer server;
private ConnectClient client;
private boolean isHost = false;
private List<String> playerPositions = new ArrayList<>();
public static NetworkManager getInstance() {
if (instance == null) {
instance = new NetworkManager();
}
return instance;
}
/**
* 创建房间作为主机
*/
public void createRoom() {
isHost = true;
server = new ConnectServer(11455);
new Thread(server).start();
Gdx.app.log("Network", "房间创建成功,等待其他玩家加入...");
}
/**
* 加入房间作为客户端
*/
public void joinRoom(String ip) {
isHost = false;
client = new ConnectClient(ip, 11455);
Gdx.app.log("Network", "正在加入房间: " + ip);
}
/**
* 发送玩家位置信息
*/
public void sendPosition(float x, float y) {
if (isHost && server != null) {
// 主机直接广播位置
broadcastMessage("POS:" + x + "," + y);
} else if (client != null) {
// 客户端发送位置到服务器
client.sendMessage("POS:" + x + "," + y);
}
}
/**
* 广播消息主机使用
*/
private void broadcastMessage(String message) {
// 这里需要实现广播逻辑
Gdx.app.log("Network", "广播消息: " + message);
}
/**
* 获取其他玩家位置
*/
public List<String> getOtherPlayerPositions() {
return playerPositions;
}
/**
* 断开连接
*/
public void disconnect() {
if (server != null) {
server.dispose();
server = null;
}
if (client != null) {
client.disconnect();
client = null;
}
playerPositions.clear();
Gdx.app.log("Network", "网络连接已断开");
}
public boolean isHost() {
return isHost;
}
public boolean isConnected() {
return server != null || client != null;
}
public void updatePlayerPosition(String positionData) {
// 简单实现:直接存储位置数据
playerPositions.add(positionData);
// 限制位置列表大小,避免内存泄漏
if (playerPositions.size() > 10) {
playerPositions.remove(0);
}
Gdx.app.log("Network", "更新其他玩家位置: " + positionData);
}
}