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Game/target/classes/uno/mloluyu/characters/Reimu.class

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<EFBFBD><EFBFBD><EFBFBD><EFBFBD>=puno/mloluyu/characters/Reimuuno/mloluyu/characters/Fighter<init>()VCode java/lang/Error UUnresolved compilation problem:
The constructor Fighter(TextureAtlas) is undefined
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 (Ljava/lang/String;)VLineNumberTableLocalVariableTablethisLuno/mloluyu/characters/Reimu;loadAnimations %uno/mloluyu/characters/Fighter$Action IDLE'Luno/mloluyu/characters/Fighter$Action; other/stand
 loadAnimationFromAtlas>(Luno/mloluyu/characters/Fighter$Action;Ljava/lang/String;IZ)V ! "WALK$other/walkFront & 'JUMP)
other/jump + ,FALL. other/hitSpin 0 1ATTACK13attackAa/attackAa 5 6ATTACK28attackAb/attackAb : ;ATTACK3=attackAc/attackAc ? @ATTACK4BattackAd/attackAd D EHITGhitSpin/hitSpin=#<23>
J KLsetFrameDuration+(Luno/mloluyu/characters/Fighter$Action;F)V=<3D><>
=<3D>\) P QSPECIAL2=uhandleMoveState U V currentAction X YSPECIAL1 [ \DEFEND
^ _` changeAction*(Luno/mloluyu/characters/Fighter$Action;)Z StackMapTable canAttack()Z
e bcgetHp()I i jkhealthI
SourceFile
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Reimu.java InnerClassesAction!4
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